TheCodingMonkeys

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8 notes

Taking notes at conferences

With WWDC approaching we thought we’d write a short summary of best practices on how to use SubEthaEdit to collaboratively take notes at conferences together. So, what to do when you are sitting in a session eager to write down what has been said?

First open up SubEthaEdit and press ⌘K to see the Connections window. If you’re lucky, others on the WiFi are already taking notes of your session. If so, join ‘em!

If not, just make a new file with the “Conference” template, like this:

Conference Mode

The template has some syntax coloring for headlines and metadata and makes it easy to take structured notes. Don’t forget to save your file under a descriptive name, e.g. “Session 101 - Introduction” and annouce it with ⇧⌘E.

Oh, and before you are typing away and having fun documenting your conference experience, here’s another tip: Conferences tend to have slightly shaky networking and WiFi. To make sure SubEthaEdit uses as little precious network bandwidth as possible for a quick connection, disable transfer of the full document history, in the Preferences, like this:

Document History setting

We hope you have fun taking notes at WWDC! 

(Oh and btw: You can use our free trial to do so, it runs for 30 days and is available here.)

2 notes

We’re very happy that Develop Magazine ranked us as 10th most successful game studio this year, based on Metacritic score. We feel honored to be in a list with the likes of Kojima Productions, Polyphony Digital, EA DICE and Treyarch, let alone placing above them.

We’re very happy that Develop Magazine ranked us as 10th most successful game studio this year, based on Metacritic score. We feel honored to be in a list with the likes of Kojima Productions, Polyphony Digital, EA DICE and Treyarch, let alone placing above them.

1 note

If you had told me, that we’d make a video game that is featured twice on Dork Tower just a few years ago, I’d had called you crazy.
Well. Looks like I would have been the crazy one. :)

If you had told me, that we’d make a video game that is featured twice on Dork Tower just a few years ago, I’d had called you crazy.

Well. Looks like I would have been the crazy one. :)

4 notes

Kevin Levine, lead writer and designer of BioShock picks Carcassonne as one of his five favorite games in The Daily: “You don’t know Carcassonne? You’re a sad, sad man.”
Thanks, Mr. Levine! :)

Kevin Levine, lead writer and designer of BioShock picks Carcassonne as one of his five favorite games in The Daily: “You don’t know Carcassonne? You’re a sad, sad man.”

Thanks, Mr. Levine! :)