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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>TheCodingMonkeys is a indie software studio based in Munich, Germany. We started writing software for Mac OS X in 2002, winning our first Apple Design Award for SubEthaEdit in 2003. We released Carcassonne for iOS to universal acclaim. Our most recent new product is Lost Cities for iPhone, another conversion of a famous board game.</description><title>TheCodingMonkeys</title><generator>Tumblr (3.0; @thecodingmonkeys)</generator><link>http://blog.codingmonkeys.de/</link><item><title>VoiceOver support in Lost Cities </title><description>&lt;p&gt;The last view weeks we spent on making Lost Cities completely accessible with VoiceOver. That means it&amp;#8217;s now possible to play the game without looking at the screen at all. VoiceOver will announce cards played, the content of lanes including the current points and other helpful information to minimize touch interaction while playing.&lt;/p&gt;
&lt;p&gt;We wanted to make Lost Cities as enjoyable for players with vision impairment as for anybody else, and judging by the first round of feedback we got it seems we seem to have &lt;a href="http://www.applevis.com/ios-app-directory/games/lost-cities"&gt;succeeded at that&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As an example here is a screenshot of an ongoing game and the &lt;a href="http://kre.is/Ke6b/voiceover.mp3" target="_blank"&gt;corresponding VoiceOver feedback complete with hinting&lt;/a&gt;.&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" src="http://kre.is/KeqT/lostcitiesvoiceover.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ve learned a lot by taking the step to fully support VoiceOver in Lost Cities. It took a moderate amount of extra work, but in the end it opened up the game to a whole new community of players.&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/35053494372</link><guid>http://blog.codingmonkeys.de/post/35053494372</guid><pubDate>Mon, 05 Nov 2012 07:58:31 -0500</pubDate></item><item><title>Lost Cities UI Tips and Tricks </title><description>&lt;p&gt;&lt;strong&gt;With Additional Hints for People Who Have Trouble Distinguishing Between Colours&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Toby (@kluepfel on Twitter), who is part of the &lt;a href="http://lostcitiesapp.com" title="Lost Cities App" target="_blank"&gt;Lost Cities&lt;/a&gt; team, wrote a post on his &lt;a href="http://mcol.blogspot.com" title="Don't Be Evil" target="_blank"&gt;blog&lt;/a&gt; recently about the Lost Cities user interface. We thought we&amp;#8217;d share the post with you here.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I’ll touch on some of the more subtle parts of the UI which can be very useful, if you know how to make use of them.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;1. Opponent’s last move&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Those lamps up there above the lanes show you into which lane your opponent played their last card.&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCSlamp.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;If your opponent didn’t play a card, but discarded instead, his last discard is placed a bit askew on the discard pile.&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCSdiscard.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;2. Opponent’s last draw&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;That tiny card up top right shows you what your opponent last drew. If the card shown is face up, they drew it from a discard pile. If it’s face down, they drew it form the draw stack (and we’re not telling you what it was ;P)&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCSopponents_draw.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;3. Your last draw &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The card you last drew sticks out a little bit from your hand. If you missed the drawing animation, looking for this is a quick way of checking which card is new.&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCSdrawncard1.jpg" width="320"/&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCSdrawncard2.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Colour Thing &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We noticed there are a number of people who have trouble telling the colours of the cards apart. So we decided to do something about it. Several things, in fact.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;1. High Contrast Mode&lt;/strong&gt;&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCShicontrastmode_settings.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;Turn this on in the settings, and the game board looks like this:&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="480" src="http://codingmonkeys.de/blog-resources/LCShicontrastmode_screenshot.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;This mode may make it easier to distinguish colors. The “empty” cards on the discard piles are there to give a better contrast, and to show which color indicators (see Number 2) go with which lane.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;2. Indicators on the cards&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you look closely at the points labels on the cards, you may notice some spiky bits standing out downwards from the numbers. Let me tell you a secret: They are not there by coincidence (*gasp*)! The number and placement of the spikes indicate the color of the card. It’s easy to memorize: No spikes means center lane, and 1 or 2 spikes to a side mean 1 or 2 lanes to the left or right (depending on the which way the spikes are pointing).&lt;/p&gt;
&lt;p&gt;So, to fully enumerate all colors:&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="312" src="http://codingmonkeys.de/blog-resources/LCSyellow.jpg" width="220"/&gt;&lt;br/&gt;Yellow (leftmost lane)&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="312" src="http://codingmonkeys.de/blog-resources/LCSblue.jpg" width="220"/&gt;&lt;br/&gt;Blue (1 to the left from the center lane)&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="312" src="http://codingmonkeys.de/blog-resources/LCSwhite.jpg" width="220"/&gt;&lt;br/&gt;White (center lane)&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="312" src="http://codingmonkeys.de/blog-resources/LCSgreen.jpg" width="220"/&gt;&lt;br/&gt;Green (1 to the right from the center lane)&lt;/p&gt;
&lt;p class="centeredimg"&gt;&lt;img align="middle" height="312" src="http://codingmonkeys.de/blog-resources/LCSred.jpg" width="220"/&gt;&lt;br/&gt;Red (rightmost lane)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/31396913428</link><guid>http://blog.codingmonkeys.de/post/31396913428</guid><pubDate>Wed, 12 Sep 2012 08:45:00 -0400</pubDate></item><item><title>Taking notes at conferences</title><description>&lt;p&gt;With WWDC approaching we thought we&amp;#8217;d write a short summary of best practices on how to use &lt;a href="http://subethaedit.net/"&gt;SubEthaEdit&lt;/a&gt; to collaboratively take notes at conferences together. So, what to do when you are sitting in a session eager to write down what has been said?&lt;/p&gt;
&lt;p&gt;First open up SubEthaEdit and press ⌘K to see the Connections window. If you&amp;#8217;re lucky, others on the WiFi are already taking notes of your session. If so, join &amp;#8216;em!&lt;/p&gt;
&lt;p&gt;If not, just make a &lt;strong&gt;new file&lt;/strong&gt; with the &amp;#8220;Conference&amp;#8221; template, like this:&lt;/p&gt;
&lt;p&gt;&lt;img height="415" width="400" alt="Conference Mode" src="http://codingmonkeys.de/blog-resources/conference-mode.jpg" align="middle"/&gt;&lt;/p&gt;
&lt;p&gt;The template has some syntax coloring for headlines and metadata and makes it easy to take structured notes. Don&amp;#8217;t forget to &lt;strong&gt;save&lt;/strong&gt; your file under a descriptive name, e.g. &amp;#8220;Session 101 - Introduction&amp;#8221; and &lt;strong&gt;annouce&lt;/strong&gt; it with ⇧⌘E.&lt;/p&gt;
&lt;p&gt;Oh, and before you are typing away and having fun documenting your conference experience, here&amp;#8217;s another tip: Conferences tend to have slightly shaky networking and WiFi. To make sure SubEthaEdit uses as little precious network bandwidth as possible for a quick connection, &lt;strong&gt;disable transfer of the full document history&lt;/strong&gt;, in the Preferences, like this:&lt;/p&gt;
&lt;p&gt;&lt;img height="361" width="410" alt="Document History setting" src="http://codingmonkeys.de/blog-resources/document-history.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;We hope you have fun taking notes at WWDC! &lt;/p&gt;
&lt;p&gt;(Oh and btw: You can use our free trial to do so, it runs for 30 days and &lt;a href="http://subethaedit.net/download"&gt;is available here&lt;/a&gt;.)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140506532</link><guid>http://blog.codingmonkeys.de/post/6140506532</guid><pubDate>Fri, 03 Jun 2011 08:44:00 -0400</pubDate></item><item><title>We’re very happy that Develop Magazine ranked us as 10th...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lm7o58z6WA1qkksyho1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We’re very happy that Develop Magazine ranked us as &lt;a href="http://www.develop100.com/"&gt;10th most successful game studio&lt;/a&gt; this year, based on Metacritic score. We feel honored to be in a list with the likes of Kojima Productions, Polyphony Digital, EA DICE and Treyarch, let alone placing above them.&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6138956608</link><guid>http://blog.codingmonkeys.de/post/6138956608</guid><pubDate>Fri, 03 Jun 2011 07:05:00 -0400</pubDate></item><item><title>If you had told me, that we’d make a video game that is...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lm7rp5CuNv1qkksyho1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;If you had told me, that we’d make a video game that is &lt;a href="http://www.dorktower.com/2011/02/02/dork-tower-wednesday-february-2-2010/"&gt;featured&lt;/a&gt; &lt;a href="http://www.dorktower.com/2011/02/08/dork-tower-tuesday-february-8-2011/"&gt;twice&lt;/a&gt; on Dork Tower just a few years ago, I’d had called you crazy.&lt;/p&gt;
&lt;p&gt;Well. Looks like I would have been the crazy one. :)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140142826</link><guid>http://blog.codingmonkeys.de/post/6140142826</guid><pubDate>Wed, 16 Feb 2011 20:15:00 -0500</pubDate></item><item><title>Kevin Levine, lead writer and designer of BioShock picks...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lm7ratxyUM1qkksyho1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Ken_Levine_(game_developer)"&gt;Kevin Levine&lt;/a&gt;, lead writer and designer of BioShock picks Carcassonne as one of his five favorite games in &lt;a href="http://www.thedaily.com/"&gt;The Daily&lt;/a&gt;: “You don’t know Carcassonne? You’re a sad, sad man.”&lt;/p&gt;
&lt;p&gt;Thanks, Mr. Levine! :)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140005087</link><guid>http://blog.codingmonkeys.de/post/6140005087</guid><pubDate>Sat, 12 Feb 2011 20:15:00 -0500</pubDate></item></channel></rss>
