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</description><title>TheCodingMonkeys</title><generator>Tumblr (3.0; @thecodingmonkeys)</generator><link>http://blog.codingmonkeys.de/</link><item><title>Taking notes at conferences</title><description>&lt;p&gt;With WWDC approaching we thought we’d write a short summary of best practices on how to use &lt;a href="http://subethaedit.net/"&gt;SubEthaEdit&lt;/a&gt; to collaboratively take notes at conferences together. So, what to do when you are sitting in a session eager to write down what has been said?&lt;/p&gt;
&lt;p&gt;First open up SubEthaEdit and press ⌘K to see the Connections window. If you’re lucky, others on the WiFi are already taking notes of your session. If so, join ‘em!&lt;/p&gt;
&lt;p&gt;If not, just make a &lt;strong&gt;new file&lt;/strong&gt; with the “Conference” template, like this:&lt;/p&gt;
&lt;p&gt;&lt;img height="415" width="400" alt="Conference Mode" src="http://codingmonkeys.de/blog-resources/conference-mode.jpg" align="middle"/&gt;&lt;/p&gt;
&lt;p&gt;The template has some syntax coloring for headlines and metadata and makes it easy to take structured notes. Don’t forget to &lt;strong&gt;save&lt;/strong&gt; your file under a descriptive name, e.g. “Session 101 - Introduction” and &lt;strong&gt;annouce&lt;/strong&gt; it with ⇧⌘E.&lt;/p&gt;
&lt;p&gt;Oh, and before you are typing away and having fun documenting your conference experience, here’s another tip: Conferences tend to have slightly shaky networking and WiFi. To make sure SubEthaEdit uses as little precious network bandwidth as possible for a quick connection, &lt;strong&gt;disable transfer of the full document history&lt;/strong&gt;, in the Preferences, like this:&lt;/p&gt;
&lt;p&gt;&lt;img height="361" width="410" alt="Document History setting" src="http://codingmonkeys.de/blog-resources/document-history.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;We hope you have fun taking notes at WWDC! &lt;/p&gt;
&lt;p&gt;(Oh and btw: You can use our free trial to do so, it runs for 30 days and &lt;a href="http://subethaedit.net/download"&gt;is available here&lt;/a&gt;.)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140506532</link><guid>http://blog.codingmonkeys.de/post/6140506532</guid><pubDate>Fri, 03 Jun 2011 08:44:00 -0400</pubDate></item><item><title>We’re very happy that Develop Magazine ranked us as 10th...</title><description>&lt;img src="http://29.media.tumblr.com/tumblr_lm7o58z6WA1qkksyho1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;We’re very happy that Develop Magazine ranked us as &lt;a href="http://www.develop100.com/"&gt;10th most successful game studio&lt;/a&gt; this year, based on Metacritic score. We feel honored to be in a list with the likes of Kojima Productions, Polyphony Digital, EA DICE and Treyarch, let alone placing above them.&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6138956608</link><guid>http://blog.codingmonkeys.de/post/6138956608</guid><pubDate>Fri, 03 Jun 2011 07:05:00 -0400</pubDate></item><item><title>If you had told me, that we’d make a video game that is...</title><description>&lt;img src="http://29.media.tumblr.com/tumblr_lm7rp5CuNv1qkksyho1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;If you had told me, that we’d make a video game that is &lt;a href="http://www.dorktower.com/2011/02/02/dork-tower-wednesday-february-2-2010/"&gt;featured&lt;/a&gt; &lt;a href="http://www.dorktower.com/2011/02/08/dork-tower-tuesday-february-8-2011/"&gt;twice&lt;/a&gt; on Dork Tower just a few years ago, I’d had called you crazy.&lt;/p&gt;
&lt;p&gt;Well. Looks like I would have been the crazy one. :)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140142826</link><guid>http://blog.codingmonkeys.de/post/6140142826</guid><pubDate>Wed, 16 Feb 2011 20:15:00 -0500</pubDate></item><item><title>Kevin Levine, lead writer and designer of BioShock picks...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lm7ratxyUM1qkksyho1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Ken_Levine_(game_developer)"&gt;Kevin Levine&lt;/a&gt;, lead writer and designer of BioShock picks Carcassonne as one of his five favorite games in &lt;a href="http://www.thedaily.com/"&gt;The Daily&lt;/a&gt;: “You don’t know Carcassonne? You’re a sad, sad man.”&lt;/p&gt;
&lt;p&gt;Thanks, Mr. Levine! :)&lt;/p&gt;</description><link>http://blog.codingmonkeys.de/post/6140005087</link><guid>http://blog.codingmonkeys.de/post/6140005087</guid><pubDate>Sat, 12 Feb 2011 20:15:00 -0500</pubDate></item></channel></rss>

