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Carcassonne Going out with a Bang!

We kept busy since our Carcassonne announcement about a month ago. Instead of just putting our head in the sand we decided that we will do one last Update to put as much life into our rendition as we can. And here it is, with 2 weeks left on sale, Carcassonne 4.40. It might not look like much, but making Carcassonne finally™ adjust fully to the extended screen estate of the newer iPads was quite a bit of (scary) work. A huge shout out to @ellduin for taking the time so we can release it before we have to go out of sale.

We also decided to add a voluntary paid subscription. Online play will stay free for all for as long as we can offer it, but with this tip jar subscription you can give us additional incentive and support. We'll promise to use these funds to make that happen for as long as technically possible. Thanks in advance to all of you who will choose this option, it is very much appreciated!

And finally: The 50% off price will, as promised, stick until we have to remove the App from sale on March 1st. So you still can activate your friends to get this version.

We hope you enjoy the extra screen estate usage on the bigger iPads! If you have any open questions, the Carcassonne FAQ can help you, or just contact us directly.

And stay tuned: we will have a non-Carcassonne, but @sightwise related announcement for you soon.

Farewell, Carcassonne!

With a heavy heart we have to announce that our rendition of Carcassonne will no longer be available for purchase as of March 1st 2020. Our contract with the Company behind Carcassonne, Hans im Glück, has come to an end. Shortly after that, the interpretation by Asmodee will be available for purchase for Mac and iPhone/iPad, so your Carcassonne needs will be catered for in the future.

And while our version will no longer be available for purchase, we'll guarantee to run our servers for at least a year from now, and after that for as long as is technically feasible for us.

We want to celebrate this with a final sale to give as many of you and your friends a chance to obtain this version while you still can. And if you haven't yet, I encourage you to also have a look at our other fine games, Rules!, One Button Travel, Lost Cities and Chicken Cha Cha Cha, which will be offered at a discount for a limited time as well.

Although this means the end of the road for our rendition of Carcassonne, we are excited about our future projects and hope that we can tell you more soon!

This has been an amazing ride for us. Our online service catered for over 2 Million active devices at peak times. You finished over 8.5 Million games, and on average there are around 3.500 games up and running at any point in time. We launched on non-retina iPhones, and expanded and supported over 20 models of iPhone and 19 models of iPads. From iPhone OS 3 up to iOS 13 today. We proudly have a service uptime of over 99,999% during that decade, thanks to our erlang-based technology.

We thank Hans im Glück for having given us the opportunity to build and run this amazing product, and all of you for playing and enjoying it!

Carcassonne Farewell Sale

One Button Travel

TheCodingMonkeys are proud to announce the release of Aga Lison's and Marcel-André Casasola Merkle's new iOS title: One Button Travel today.

One Button Travel is gripping interactive fiction set in a mysterious future exploring social questions not unlike those we face today. At 55000 words, One Button Travel is a true interactive novel, with branching story-lines and decisions that shape the player's destiny. It is available for iPhone and iPad and includes a fully functional Apple Watch companion.

Press kit available.